My initial Style Frames from the original pitch treatment:
Main on End (Title Sequence)
DOCTOR STRANGE
A true whirlwind in every sense! We initially pitched this work with Marvel and had glowing reviews from the team at Marvel Studios. They loved my initial concept (frames posted below!) - but the director of the film opted to work with previous collaborators of his. Sometimes that’s how it goes! No harm, no foul. Relationships, especially creative ones, are important.
A month or two later, we get word that the original studio needed to back out, and we were ON. And we needed to deliver in less than a month. We had NO time to go back to the drawing board, so we chose a concept that was both well-received AND was accomplishable within the time constraints. It was a wild ride to create this piece, but we learned and accomplished so much in so little time.
Because of the circumstances, it was all-hands-on-deck! I kicked off the project straight away, first digitizing, tracing, and creating the Mandala’s in 3D to feed to the team for their various shots. I then owned a sequence of nuanced shots towards the beginning. I also modeled the 3D title card DOCTOR STRANGE to handoff to another series of artists to animate while I finished my shots.
Fun facts!
The music track, for a long time of our production, was a Jimi Hendrix song. It worked wonderfully, but the Hendrix estate pulled the plug on licensing the track.
We created this piece before third-party renderers were the norm that we know them today. We were limited to using C4D’s new Physical Rendering engine. Just imagine the version that would exist today with modern GPU rendering capabilities….
In my style frames below, you’ll see the concept surrounded Doctor Strange’s hands. The brief I was given to create the boards was all about the preciousness of the hands. The delicacy and power they hold. Part of my concept shows the hands duplicating themselves. When the film came out, we saw they borrowed my concept for part of the film, where it had never been in earlier rough-cuts. Cool!
Credits:
Created while working with Sarofsky.